Figma Toolbar
The Figma Toolbar is the main control area used to interact with the canvas, create design objects, navigate around a file, add text and shapes, collaborate with other users, access plugins and widgets, and perform other design-related actions. It acts as a central hub for many of the tools required during UI/UX design.
Most toolbar tools require edit access to the Figma file, although some collaboration and viewing features have different access requirements.
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1. What is Figma Toolbar?
Figma Toolbar is the collection of design, navigation, creation, collaboration, productivity, and development tools available in the Figma editor. It provides quick access to frequently used functions without requiring users to navigate through multiple menus.
The toolbar is especially important because most UI/UX design activities begin with selecting an appropriate toolbar tool and then interacting with the canvas.
Figma Editor
|
+-- Toolbar
| |
| +-- Move Tools
| +-- Region Tools
| +-- Shape Tools
| +-- Creation Tools
| +-- Text
| +-- Comment Tools
| +-- Actions
| +-- Dev Mode
| +-- Figma Draw
|
+-- Canvas
+-- Layers Panel
+-- Properties Panel
2. Importance of Figma Toolbar
The toolbar provides quick access to the tools needed to create and manage interface designs. Instead of using separate applications for basic shapes, text, vector paths, annotations, comments, and design inspection, designers can perform many tasks directly inside Figma.
- Create frames and design layouts.
- Select and move objects.
- Navigate large canvases.
- Create shapes and vector objects.
- Add text.
- Draw custom paths.
- Add images and videos.
- Leave comments and feedback.
- Add measurements and annotations.
- Access plugins and widgets.
- Use AI-powered actions where available.
- Enter Dev Mode for developer handoff.
3. Main Categories of Figma Toolbar
| Category | Main Tools | Purpose |
| Move Tools | Move, Hand, Scale | Select, navigate and resize objects |
| Region Tools | Frame, Section, Slice | Create containers and organize/export regions |
| Shape Tools | Rectangle, Line, Arrow, Ellipse, Polygon, Star | Create basic visual elements |
| Creation Tools | Pen, Pencil | Create vector paths and freehand drawings |
| Text | Text Tool | Create typography and content |
| Comment Tools | Comment, Annotation, Measurement | Collaboration and developer handoff |
| Actions | AI, Assets, Plugins, Widgets, Commands | Productivity and advanced workflows |
| Dev Mode | Dev Mode | Design inspection and developer handoff |
| Figma Draw | Draw tools | Visual and illustration-oriented workflows |
4. Move Tools
The Move tools provide the basic navigation and object manipulation capabilities of the Figma canvas. The Move tool is enabled by default when opening a Figma Design file.
The Move tools menu provides access to:
5. Move Tool
The Move tool is used to select, move, and interact with objects on the canvas. It is one of the most frequently used tools in Figma.
Uses of Move Tool
- Select layers.
- Move objects.
- Reposition components.
- Move text.
- Select frames.
- Adjust object placement.
- Interact with design elements.
The Move tool is generally the default tool when entering a design file.
6. Hand Tool
The Hand tool allows designers to move around the canvas without selecting or moving design objects.
When to Use Hand Tool
- Navigate a large design file.
- Pan across a wide canvas.
- Move between different frames.
- Explore designs without accidentally selecting objects.
You can temporarily activate the Hand tool by pressing and holding the Spacebar while working on the canvas.
Hold Spacebar
↓
Hand Tool Temporarily Active
↓
Drag Canvas
↓
Navigate Design
7. Scale Tool
The Scale tool is used to resize entire objects or layers proportionally while scaling their contents.
Common Uses
- Scale illustrations.
- Resize complete UI compositions.
- Scale icons.
- Resize groups of objects.
- Adjust visual assets for different sizes.
8. Region Tools
Region tools are used to define and organize areas of the canvas. They include Frame, Section, and Slice.
Region Tools
|
+-- Frame
+-- Section
+-- Slice
9. Frame Tool
The Frame tool is one of the most important tools in Figma. Frames act as containers for design elements such as text, shapes, images, components, and nested frames.
Frames can be used to create complete website screens, mobile screens, cards, buttons, navigation areas, dashboards, and other UI structures.
Frame Features
- Contains child layers.
- Supports nesting.
- Supports Auto Layout.
- Supports constraints.
- Supports layout guides.
- Can be used for prototypes.
- Can represent device screens.
- Can contain components and instances.
Frame shortcuts include F and A.
10. Creating a Frame
There are multiple ways to create a frame:
- Select the Frame tool.
- Click on the canvas.
- Drag to create a custom-size frame.
- Select a frame preset.
- Create a frame around selected objects where applicable.
Select Frame Tool
↓
Choose Preset or Custom Size
↓
Create Frame
↓
Add Text / Shapes / Images
↓
Apply Layout
↓
Create UI Screen
11. Frame Presets
Figma provides presets for common device and design sizes. Presets help designers quickly create appropriate frames for different types of projects.
- Phone
- Tablet
- Desktop
- Presentation
- Watch
- Paper
- Social Media
- Community
- Archive
12. Section Tool
The Section tool is used to organize related designs or ideas into labeled areas on the canvas. Sections can make large design files easier to navigate.
Uses of Sections
- Group related designs.
- Organize large canvases.
- Create project areas.
- Group exploration concepts.
- Link collaborators to a collection of designs.
- Mark content as ready for development.
Section shortcut: Shift + S.
Large Canvas
|
+-- Section: Research
+-- Section: Wireframes
+-- Section: UI Design
+-- Section: Components
+-- Section: Prototype
+-- Section: Ready for Development
13. Slice Tool
The Slice tool allows designers to define a specific region of the canvas for export.
Common Uses
- Export selected areas.
- Capture specific design regions.
- Prepare assets for export.
- Export portions of larger design compositions.
14. Shape Tools
The Shape tools menu provides commonly used geometric and visual elements.
Common shape options include:
- Rectangle
- Line
- Arrow
- Ellipse
- Polygon
- Star
- Image/Video
15. Rectangle Tool
The Rectangle tool is one of the most frequently used shape tools in UI design. It can be used to create cards, buttons, containers, backgrounds, input fields, navigation areas, and other interface elements.
Example Uses
- Login button
- Input field
- Product card
- Navigation bar
- Dashboard card
- Background panel
16. Line Tool
The Line tool creates straight lines that can be used for separators, borders, diagrams, layout structures, and visual guides.
Examples
- Divider between navigation items.
- Table row separator.
- Dashboard graph line.
- Wireframe structure.
- Diagram connector.
17. Arrow Tool
The Arrow tool creates directional lines and arrows. It is useful for flowcharts, user journeys, diagrams, wireframes, and process documentation.
Login Screen
↓
Home Screen
↓
Product Screen
↓
Checkout Screen
18. Ellipse Tool
The Ellipse tool creates circular and oval shapes. It is commonly used for avatars, icons, buttons, profile images, decorative elements, and charts.
Example
Ellipse
↓
Circular Avatar
↓
Add Image Fill
↓
Profile Picture
19. Polygon Tool
The Polygon tool creates multi-sided shapes. It can be useful for icons, illustrations, diagrams, badges, and custom interface graphics.
20. Star Tool
The Star tool creates star-shaped objects. It is useful for ratings, decorative graphics, badges, illustrations, and visual indicators.
Example
Star Shape
↓
Rating Component
↓
★★★★★
↓
Product Rating UI
21. Image and Video Tool
The Shape tools menu also provides the ability to place images and videos. Images are commonly used for product photography, profile pictures, banners, backgrounds, and visual content.
Common Uses
- Product images
- Profile images
- Hero banners
- Background images
- Marketing graphics
- Video content
22. Creation Tools
Creation tools are used to create custom vector paths and freehand drawings. The primary creation tools are Pen and Pencil.
Creation Tools
|
+-- Pen
|
+-- Pencil
23. Pen Tool
The Pen tool is used to create vector paths using anchor points and curves. It is useful when designers need custom shapes that cannot easily be created using standard geometric tools.
Uses of Pen Tool
- Create custom icons.
- Create vector illustrations.
- Draw curved paths.
- Create custom shapes.
- Edit complex vector designs.
- Create logos and decorative graphics.
Anchor Point
↓
Path
↓
Curve
↓
Vector Shape
↓
Custom Illustration
24. Pencil Tool
The Pencil tool is used for freehand drawing. Figma applies basic smoothing to paths created using the Pencil tool.
Common Uses
- Sketching ideas.
- Creating hand-drawn graphics.
- Adding annotations.
- Creating rough illustrations.
- Making visual notes.
25. Text Tool
The Text tool is used to create text layers. Typography is a fundamental part of UI/UX design because interfaces depend heavily on readable and well-structured text.
Text tool shortcut: T.
Creating Text
- Click once on the canvas to create horizontally growing text.
- Click and drag to create a fixed-size text box.
Select Text Tool
↓
Click or Drag
↓
Enter Text
↓
Set Font
↓
Set Size
↓
Set Weight
↓
Set Line Height
↓
Set Letter Spacing
26. Text in UI Design
Text is used for headings, labels, navigation, buttons, descriptions, form fields, error messages, notifications, and other interface content.
| Text Type | Example |
| Heading | Welcome Back |
| Body | Enter your details to continue. |
| Button | Login |
| Label | Email Address |
| Navigation | Home, Products, About |
| Error | Invalid email address |
27. Comment Tools
Comment tools support collaboration and design feedback. They allow designers, developers, product managers, clients, and other collaborators to communicate directly inside the design file.
Comment tools can include Comment, Annotation, and Measurement depending on the user's plan and permissions.
28. Comment Tool
The Comment tool allows collaborators to place comments on the canvas or on specific frames and layers.
Comment shortcut: C.
Uses
- Request design changes.
- Ask questions.
- Provide feedback.
- Explain design decisions.
- Discuss issues with developers.
- Track design iterations.
Designer
↓
Creates UI
↓
Reviewer Adds Comment
↓
Designer Reviews Feedback
↓
Design Updated
↓
Reviewer Confirms
29. Annotation Tool
The Annotation tool allows designers to add contextual information directly to designs. Annotations are especially useful during developer handoff because they can communicate important properties, behaviors, specifications, and additional context.
Examples
- Accessibility requirements.
- Interaction behavior.
- Development instructions.
- Content requirements.
- Component behavior.
- Design specifications.
Annotation availability depends on the user's seat and permissions.
30. Measurement Tool
The Measurement tool helps designers visualize spacing and sizing between design elements. Measurements are useful when communicating dimensions and layout details during development handoff.
Measurement shortcut: Shift + M.
Button
|
| 16 px
↓
Input Field
|
| 24 px
↓
Section
The saved Measurement tool is different from temporarily measuring distances using modifier keys such as Alt on Windows or Option on Mac.
31. Actions Menu
The Actions menu contains productivity features that help designers perform tasks without leaving their workflow.
Depending on the current Figma environment, the Actions menu can provide access to:
- AI tools.
- Library asset search.
- Plugins.
- Widgets.
- Common Figma commands.
32. Figma AI Tools
Figma provides AI-powered actions in supported environments. These tools can help with tasks such as generating designs, replacing content, creating images, and other productivity-oriented activities.
Availability and capabilities can vary depending on the current Figma plan, permissions, and product features.
Possible Workflow
Open Actions
↓
Choose AI Feature
↓
Provide Instruction
↓
Generate / Modify Content
↓
Review Result
↓
Edit Manually
↓
Finalize Design
33. Plugins from Toolbar
Plugins extend Figma's capabilities by adding specialized functionality. Plugins can assist with accessibility, content generation, icons, design systems, documentation, development workflows, and many other tasks.
Examples of Plugin Use Cases
- Generate placeholder content.
- Check accessibility.
- Generate icons.
- Manage design resources.
- Automate repetitive tasks.
- Connect external workflows.
34. Widgets
Widgets add interactive functionality to Figma files and collaborative workflows. They can be used for activities such as planning, brainstorming, documentation, and team collaboration.
35. Dev Mode
Dev Mode is a developer-focused interface for inspecting and navigating designs and supporting the transition from design to code.
Dev Mode shortcut: Shift + D.
Uses of Dev Mode
- Inspect design properties.
- Review dimensions and spacing.
- Inspect components.
- Review ready-for-development designs.
- Generate code snippets.
- Compare design changes.
- Review annotations.
- Use developer-focused plugins.
Designer
↓
Final UI Design
↓
Mark Ready for Development
↓
Developer Opens Dev Mode
↓
Inspect Design
↓
Review Measurements
↓
Check Annotations
↓
Generate / Inspect Code
↓
Development
36. Figma Draw
Figma Draw provides visual design and drawing capabilities within the Figma Design editor. It can be accessed from the toolbar and is useful for more illustration-oriented and expressive design workflows.
Potential Uses
- Illustrations.
- Visual exploration.
- Custom artwork.
- Drawing experiments.
- Creative design elements.
37. Toolbar and Canvas
The toolbar and canvas work together. The toolbar determines which operation the designer performs, while the canvas is the main working area where objects are created, selected, moved, edited, and arranged.
Toolbar
↓
Select Tool
↓
Interact with Canvas
↓
Create / Select / Edit Object
↓
Properties Panel
↓
Finalize Design
38. Toolbar and Layers Panel
The Layers panel displays the hierarchical structure of the design. Toolbar tools create or manipulate objects, while the Layers panel helps users identify and organize those objects.
Toolbar
↓
Create Frame
↓
Layers Panel
↓
Frame
├── Text
├── Rectangle
├── Image
└── Button
39. Toolbar and Properties Panel
The toolbar is mainly used to select or create objects, while the Properties panel provides detailed settings for the selected object.
| Toolbar | Properties Panel |
| Creates objects | Edits object properties |
| Selects tools | Controls dimensions |
| Creates frames | Controls layout |
| Creates shapes | Controls fill and stroke |
| Adds text | Controls typography |
40. Toolbar and Assets
The toolbar helps create the design structure, while Assets provide access to reusable components and libraries. A designer can create a frame and then insert components from available assets.
Create Frame
↓
Open Assets
↓
Find Component
↓
Insert Instance
↓
Customize Properties
↓
Build UI
41. Toolbar and Auto Layout
Frames created with the toolbar can later be configured with Auto Layout. Auto Layout helps designs respond to changes in content, spacing, direction, and size.
Example
Frame
↓
Add Text
↓
Add Icon
↓
Apply Auto Layout
↓
Set Gap
↓
Set Padding
↓
Create Responsive Button
42. Toolbar and Components
Designers can use toolbar tools to create the basic structure of components such as buttons, cards, inputs, navigation bars, and dialogs. These structures can then be converted into reusable components.
Example
Rectangle
+
Text
+
Icon
↓
Button Design
↓
Component
↓
Reusable Instances
43. Toolbar and Responsive Design
Responsive design starts with selecting suitable frames and creating a logical hierarchy of content. Frames, Auto Layout, constraints, and components can then be used to create adaptable interfaces.
Frame
↓
Layout Structure
↓
Auto Layout
↓
Constraints
↓
Responsive Components
↓
Desktop + Tablet + Mobile
44. Toolbar in Website Design
When designing a website, toolbar tools can be used to create desktop and mobile frames, navigation elements, cards, buttons, images, text, icons, and other interface components.
Typical Website Workflow
Frame
↓
Header
↓
Navigation
↓
Hero Section
↓
Content Cards
↓
CTA
↓
Footer
↓
Prototype
45. Toolbar in Mobile App Design
For mobile applications, designers typically start by creating phone frames and then use shapes, text, images, components, and icons to construct the interface.
Phone Frame
↓
App Bar
↓
Content
↓
Cards
↓
Buttons
↓
Bottom Navigation
↓
Prototype
46. Toolbar in Dashboard Design
Dashboard designs frequently use frames, rectangles, text, lines, charts, icons, and components.
Dashboard Structure
Dashboard Frame
|
+-- Sidebar
+-- Header
+-- Statistics Cards
+-- Charts
+-- Tables
+-- Notifications
47. Toolbar for Wireframing
The toolbar is useful for quickly creating low-fidelity wireframes using frames, rectangles, lines, text, and arrows.
Frame
↓
Rectangle
↓
Text
↓
Line
↓
Arrow
↓
Wireframe Flow
48. Toolbar for Prototyping
After creating screens with toolbar tools, designers can connect frames using Figma's prototyping features. The toolbar therefore forms an important part of the first stage of prototype creation.
Frame 1
↓
Frame 2
↓
Frame 3
↓
Interaction
↓
Prototype
↓
Test User Flow
49. Practical Project: Login Page
Create a professional login screen using the Figma Toolbar.
Steps
- Create a mobile or desktop frame.
- Create a background rectangle.
- Add the company logo.
- Add a heading using Text.
- Create email and password fields using rectangles and text.
- Create a Login button.
- Add supporting text.
- Use Auto Layout where appropriate.
- Convert reusable elements into components.
- Prototype the Login button.
50. Practical Project: Food Delivery App
Use the toolbar to build a food delivery application interface.
- Phone frames for screens.
- Rectangles for cards.
- Ellipses for profile images.
- Text for restaurant information.
- Images for food items.
- Icons and vector shapes.
- Sections for screen organization.
- Comments for design review.
- Components for reusable UI.
51. Practical Project: E-Commerce Website
Create an e-commerce website using toolbar tools.
Desktop Frame
↓
Header
↓
Search Bar
↓
Category Navigation
↓
Hero Banner
↓
Product Cards
↓
Product Details
↓
Shopping Cart
↓
Checkout
52. Practical Project: Banking Dashboard
Use frames, shapes, text, lines, icons, and components to create a banking dashboard.
- Sidebar navigation.
- Account balance card.
- Transaction table.
- Spending chart.
- Transfer money form.
- Notifications.
- Profile section.
53. Shape Creation Best Practices
- Use frames for structural containers.
- Use rectangles for cards and simple UI surfaces.
- Use consistent corner radius.
- Maintain consistent spacing.
- Use components for repeated elements.
- Avoid unnecessary shapes.
- Name important layers clearly.
54. Frame Creation Best Practices
- Choose an appropriate frame size.
- Name frames according to their purpose.
- Use frames to organize content.
- Use Auto Layout for adaptable components.
- Use constraints where appropriate.
- Avoid placing unrelated designs in the same frame.
- Use sections to organize multiple frames.
55. Text Best Practices
- Use a consistent typography hierarchy.
- Choose readable font sizes.
- Maintain sufficient line height.
- Use consistent text styles.
- Avoid excessive font variations.
- Use meaningful layer names.
- Check text alignment.
56. Commenting Best Practices
- Place comments near the relevant design area.
- Explain the problem clearly.
- Avoid vague feedback.
- Mention the expected change when appropriate.
- Resolve comments after completing the requested change.
- Use comments for discussion instead of unnecessarily modifying another designer's work.
57. Toolbar Keyboard Shortcuts
| Tool / Action | Shortcut |
| Move | V |
| Hand | Spacebar temporarily |
| Frame | F / A |
| Section | Shift + S |
| Text | T |
| Comment | C |
| Measurement | Shift + M |
| Annotation | Shift + T |
| Dev Mode | Shift + D |
58. Toolbar Workflow for a New UI Design
Open Figma
↓
Create Frame
↓
Create Layout
↓
Add Shapes
↓
Add Text
↓
Add Images
↓
Create Components
↓
Apply Auto Layout
↓
Create Prototype
↓
Add Comments
↓
Review Design
↓
Mark Ready for Development
↓
Dev Mode
↓
Developer Handoff
59. Toolbar and Developer Handoff
The toolbar supports several steps in developer handoff. Designers can use sections, annotations, measurements, comments, and Dev Mode to communicate design intent and implementation details.
Final Design
↓
Organize Sections
↓
Mark Ready for Development
↓
Add Measurements
↓
Add Annotations
↓
Developer Opens Dev Mode
↓
Inspect Design
↓
Implement UI
60. Common Figma Toolbar Mistakes
- Using the wrong tool for the task.
- Creating everything as individual shapes instead of using reusable components.
- Using frames incorrectly.
- Ignoring Auto Layout.
- Creating unnecessary sections.
- Using unclear layer names.
- Placing comments randomly.
- Ignoring responsive behavior.
- Not checking design measurements.
- Using too many plugins without understanding their purpose.
61. Best Practices for Using Figma Toolbar
- Learn the purpose of each tool before using it.
- Use keyboard shortcuts for frequently used tools.
- Use frames as structural containers.
- Use sections to organize large canvases.
- Use components for repeated UI elements.
- Use Auto Layout for flexible interfaces.
- Use comments for structured collaboration.
- Use annotations and measurements for handoff when available.
- Use Dev Mode when inspecting designs for development.
- Keep the canvas organized.
62. Toolbar vs Menu
| Toolbar | Menu |
| Quick access to common tools | Provides broader commands and settings |
| Highly visual | Command-oriented |
| Used frequently during design | Used for additional functions |
| Direct canvas interaction | Advanced options and commands |
63. Toolbar vs Layers Panel
| Toolbar | Layers Panel |
| Provides design tools | Displays layer hierarchy |
| Creates and manipulates objects | Organizes objects |
| Controls interaction mode | Controls layer selection and order |
64. Toolbar vs Properties Panel
| Toolbar | Properties Panel |
| Selects tools | Edits detailed properties |
| Creates objects | Changes dimensions |
| Creates frames and shapes | Changes fills, strokes, typography and layout |
| Supports canvas interaction | Provides precise controls |
65. Quick Reference Table
| Tool | Main Purpose |
| Move | Select and move objects |
| Hand | Pan around the canvas |
| Scale | Scale objects and layers |
| Frame | Create design containers |
| Section | Organize canvas areas |
| Slice | Define export regions |
| Rectangle | Create rectangular shapes |
| Line | Create lines and separators |
| Arrow | Create directional graphics |
| Ellipse | Create circles and ovals |
| Polygon | Create multi-sided shapes |
| Star | Create star shapes |
| Pen | Create vector paths |
| Pencil | Freehand drawing |
| Text | Create text layers |
| Comment | Collaborative feedback |
| Annotation | Design and development notes |
| Measurement | Visualize spacing and dimensions |
| Actions | Productivity features |
| Dev Mode | Design inspection and handoff |
| Figma Draw | Visual drawing workflows |
66. Complete Figma Toolbar Workflow
Start Project
↓
Frame
↓
Sections
↓
Shapes
↓
Images
↓
Text
↓
Pen / Pencil
↓
Components
↓
Auto Layout
↓
Prototype
↓
Comments
↓
Annotations
↓
Measurements
↓
Review
↓
Ready for Development
↓
Dev Mode
↓
Developer Handoff
67. Professional UI/UX Workflow
A professional designer does not use the toolbar randomly. Each tool is selected according to the design task.
Requirement
↓
Select Frame
↓
Build Layout
↓
Add Shapes
↓
Add Content
↓
Create Components
↓
Apply Auto Layout
↓
Create Responsive Behavior
↓
Prototype
↓
Collaborate
↓
Review
↓
Developer Handoff
68. Learning Checklist
- Understand the Figma Toolbar.
- Understand Move, Hand, and Scale.
- Understand Frames.
- Understand Sections.
- Understand Slices.
- Practice all basic shapes.
- Practice Pen and Pencil.
- Practice Text creation.
- Use Comments.
- Understand Annotations.
- Practice Measurements.
- Explore Actions.
- Understand Plugins and Widgets.
- Learn Dev Mode.
- Practice Figma Draw.
- Learn important keyboard shortcuts.
- Build a complete UI project.
69. Interview Questions
Q1. What is the Figma Toolbar?
The Figma Toolbar is the main tool area used to create, select, navigate, organize, annotate, and inspect objects in a Figma Design file.
Q2. What are Move tools?
Move tools include Move, Hand, and Scale. They are used for selecting and moving objects, navigating the canvas, and scaling objects.
Q3. What is the purpose of the Frame tool?
The Frame tool creates containers that can hold text, shapes, images, components, and other layers.
Q4. What is the difference between Frame and Section?
A Frame is a design container used to structure UI content, while a Section is primarily used to organize areas of the canvas and group related designs.
Q5. What is the purpose of the Slice tool?
The Slice tool defines a region of the canvas that can be exported.
Q6. What is the Pen tool used for?
The Pen tool creates custom vector paths using anchor points and curves.
Q7. What is the shortcut for Text?
The Text tool shortcut is T.
Q8. What is the Comment tool used for?
The Comment tool allows collaborators to leave feedback and discuss design changes directly inside the file.
Q9. What is Dev Mode?
Dev Mode is a developer-focused interface used to inspect designs and support developer handoff.
Q10. What is the shortcut for Dev Mode?
The shortcut is Shift + D.
Q11. What is the Measurement tool?
The Measurement tool allows designers to add visible measurements for communicating spacing and sizing.
Q12. What is the Actions menu?
The Actions menu provides productivity features such as AI tools, library asset search, plugins, widgets, and common commands.
70. Quick Revision
The Figma Toolbar is the central tool area for creating and interacting with designs. Move tools help navigate and manipulate objects. Region tools create frames, sections, and slices. Shape tools create basic visual elements. Pen and Pencil create custom paths and drawings. Text adds typography. Comment tools support collaboration and developer handoff. Actions provide productivity features, while Dev Mode supports design inspection and development workflows.
Toolbar
↓
Move
↓
Frame / Section / Slice
↓
Shapes
↓
Pen / Pencil
↓
Text
↓
Comments
↓
Annotations / Measurements
↓
Actions
↓
Dev Mode
↓
Professional Design Workflow
71. Recommended Figma Training
To become proficient in Figma, practice the Toolbar together with Frames, Layers, Assets, Components, Auto Layout, Constraints, Prototyping, Design Systems, Collaboration, and Developer Handoff.
For structured learning, explore JustAcademy Figma Training.
To explore the course through a demo, visit Register for Figma Course Demo.
72. Conclusion
The Figma Toolbar is one of the most important parts of the Figma Design interface. It provides access to tools for navigation, frames, sections, shapes, vector drawing, text, collaboration, measurements, annotations, productivity features, and developer workflows.
Understanding the toolbar helps designers work faster and create better-organized interfaces. By combining toolbar tools with Frames, Components, Auto Layout, Prototyping, Design Systems, Comments, and Dev Mode, designers can build complete professional UI/UX projects and collaborate effectively with developers and other stakeholders.